![]() ![]() This chapter is going to require some prior math experience, such as an understanding of Matrix mathematics. This information is also available in HD Video. Don’t worry though, it’s not all that difficult. Things you may take for granted in other engines/libraries, like cameras, are your responsibility in Monogame. If you come from a higher level game engine like Unity or even LibGDX you are about to be in for a shock. Previously I called XNA a low level code focused engine and you are about to understand why. In this chapter we start looking at 3D game development using MonoGame.
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